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INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. This course fulfills one of two core studio requirements for the CTC Concentration.
Estimated Cost of Materials: $250.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context.
Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
INTRODUCTION TO PHYSICAL COMPUTATION
SECTION DESCRIPTION
This course is a practical and conceptual exploration into electronic sensors, processors and actuators in the context of interactive art and design. Students will turn everyday objects into ambient interfaces or "responsive systems" that respond to the conditions of the human body, data networks, and the environment. Contemporary works of art and design - from kinetic sculpture and sound art to installation, architecture and product design - will be examined through readings and presentations. Open source hardware (Arduino) and software (Processing) will be taught along with the fundamentals of electronic circuitry. Emphasis is given to the development of creative projects (individual or collaborative), followed by an iterative implementation process (planning, prototyping, testing, analyzing, and refining). The course is structured around a series of tutorials and exercises, culminating in a final project. Students also present work-in-progress and prototypes during class reviews to receive qualitative feedback from the class and the instructor. Participants will engage with physical computing conceptually and technically in their studio work and are encouraged to leverage their individual backgrounds to excel in the respective context. Prior experience with electronics and programming is recommended but not required.
Estimated Cost of Materials: $200.00
Major Requirement | BFA Art + Computation, BFA Sound
COURSE TAGS
- Computation, Technology, Culture Concentration
EXPERIMENTAL UNREAL
SECTION DESCRIPTION
This studio course reimagines game engine software as a critical tool for contemporary art and design practice. Moving beyond traditional gaming applications, we will use Epic Games Unreal Engine to invent unconventional approaches to digital art-making including: emergent design, speculative world building, as well as AI and physics-based processes (Note: traditional gameplay systems, player controller mechanics, and character animation will not be covered in the course).
The course emphasizes conceptual development alongside technical experimentation. Students will focus on the fundamentals of Blueprints visual scripting, the Niagara particle system, and AI Behavior Trees. In addition, we will discuss historical, experimental film, animation, music, architecture and process-based art movements such as Situationism, Gutai, and Neoconcretismo. Students from every fine art and design department are encouraged to join. Students will learn to bring their current art and design work into Unreal as 2D, 3D and motion assets. The semester culminates in self-directed projects that align with individual creative practices.
Estimated Cost of Materials: $150.00
Elective
EXPERIMENTAL UNREAL
SECTION DESCRIPTION
This studio course reimagines game engine software as a critical tool for contemporary art and design practice. Moving beyond traditional gaming applications, we will use Epic Games Unreal Engine to invent unconventional approaches to digital art-making including: emergent design, speculative world building, as well as AI and physics-based processes (Note: traditional gameplay systems, player controller mechanics, and character animation will not be covered in the course).
The course emphasizes conceptual development alongside technical experimentation. Students will focus on the fundamentals of Blueprints visual scripting, the Niagara particle system, and AI Behavior Trees. In addition, we will discuss historical, experimental film, animation, music, architecture and process-based art movements such as Situationism, Gutai, and Neoconcretismo. Students from every fine art and design department are encouraged to join. Students will learn to bring their current art and design work into Unreal as 2D, 3D and motion assets. The semester culminates in self-directed projects that align with individual creative practices.
Estimated Cost of Materials: $150.00
Elective
STOP MAKING SENSE
SECTION DESCRIPTION
What does it mean to create art and design in a moment when technological systems are rapidly reshaping culture and society? Transformative systems such as artificial intelligence are reconfiguring how information is produced, circulated, and consumed, sometimes creating destabilizing forces such as deepfakes that threaten our shared realities while also offering novel materials for experimentation. In parallel, approaches such as speculative design and critical making allow artists and designers to probe these systems, imagine alternative technological futures, and test possibilities that extend beyond existing paradigms. How artists respond to this cultural inflection point will be decisive in shaping our technological future.
This course will unfold in two parts each week: a seminar-style discussion followed by a conversation with a visiting artist, designer, or technologist. In the first session, students will engage with readings and case studies related to the upcoming guest, situating their work in broader cultural, technological, and historical contexts. In the second session, students will meet the guest lecturer, who will provide a unique perspective on how artists and designers are actively producing work that both critiques current conditions and proposes new directions for rethinking the relationship between culture and technology. Our cultural reality is increasingly constructed through the technological interfaces we inhabit, so how will the artists of today and the students of this course choose to shape it?
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
BLUEWORLD, GREENWORLD, BROWNWORLD
SECTION DESCRIPTION
This studio elective focuses on creating digital image-based artworks on the themes of nature and technology. How can nature be represented in art and design work? To what ends? And can digital art and design about nature impact the ways we understand and interact with our natural world, or affect our understanding of climate change? Students will be introduced to several tools, softwares, and code-based tools related to image-capture or digital image-making, and create short projects, focusing on landscape, nature, or weather, that utilize each. Students will then develop a final project which allows them to focus more deeply on these tools — or a related tool of their choice — more deeply. This studio work will be complemented by image lectures, readings, and class discussions to provide context and inspiration.
Estimated Cost of Materials: $100.00
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
DRAWING WITH COMPUTERS
SECTION DESCRIPTION
Exploring the question, "What if my computer made my drawings for me?" this course investigates the use of computational methods for creating drawings. Drawing inspiration from the likes of Mark Wilson, Vera Molnar, and Harold Cohen’s work with AARON, a life-long software that crafts significant art pieces, we will explore the historical and practical aspects of coding as a creative tool. Students will research the origins of computational making, learn basic scripting for artistic aims, understand generative drawings' material outputs, and participate in hands-on projects to foster innovation and exploration in computer-assisted drawing.
Elective
CTC CORE STUDIO 1
SECTION DESCRIPTION
This course introduces the core themes of computational art and design, including interaction, networks, and simulation. Students will engage with these topics through modern digital production techniques, examining them from formal, material, historical, and social perspectives.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation, BFA Sound
CTC CORE STUDIO 1
SECTION DESCRIPTION
This course introduces the core themes of computational art and design, including interaction, networks, and simulation. Students will engage with these topics through modern digital production techniques, examining them from formal, material, historical, and social perspectives.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation, BFA Sound
HISTORIES & FUTURES OF COMPUTATIONAL ART & DESIGN
SECTION DESCRIPTION
This course investigates the impact of computation and media technologies on artistic production and the way artists have utilized new technologies like computers, electronics, the internet, mobile devices, AI, robotics, and other tech media to create works of art. Students will analyze the works of pioneering new media artists, study the impact of technological advancements on artistic practices, and discuss the social, ethical, political, and cultural contexts that have shaped the aesthetics of computational art practices. Through a combination of readings, discussions, case studies, and project-based work, students will engage with key debates, texts, and methodologies that address the histories and potential futures of this dynamic and rapidly evolving field.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation
HISTORIES & FUTURES OF COMPUTATIONAL ART & DESIGN
SECTION DESCRIPTION
This course investigates the impact of computation and media technologies on artistic production and the way artists have utilized new technologies like computers, electronics, the internet, mobile devices, AI, robotics, and other tech media to create works of art. Students will analyze the works of pioneering new media artists, study the impact of technological advancements on artistic practices, and discuss the social, ethical, political, and cultural contexts that have shaped the aesthetics of computational art practices. Through a combination of readings, discussions, case studies, and project-based work, students will engage with key debates, texts, and methodologies that address the histories and potential futures of this dynamic and rapidly evolving field.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation
CTC CORE STUDIO 2
SECTION DESCRIPTION
This course builds on the themes covered in the prerequisite Core Studio 1, introducing more advanced digital production methods and themes. Students are encouraged to explore and develop personal working methods and interests through studio projects, fostering a self-directed practice that culminates in a final end-of-year critique.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation, BFA Sound
CTC CORE STUDIO 2
SECTION DESCRIPTION
This course builds on the themes covered in the prerequisite Core Studio 1, introducing more advanced digital production methods and themes. Students are encouraged to explore and develop personal working methods and interests through studio projects, fostering a self-directed practice that culminates in a final end-of-year critique.
Estimated Cost of Materials: $150.00
Major Requirement | BFA Art + Computation, BFA Sound
DIGITAL MATERIALITY
SECTION DESCRIPTION
The material qualities of textile design and fabrication refer to our relationship to all aspects of the physical and tangible world. While computation has long been responsible for pushing the traditional techniques of textiles to high levels of mechanical industrial expression, digital sensibility and know-how of digital technologies are now increasingly seen as means to push the frontier and very definition of fabric. Parallel advances in digital fabrication and the invention of smart materials now allow for added dimensionality and functionality in fabric, and computation is a key interface for material exploration. In this course, students will learn to modulate the performance and behavior of fabric through its geometry and other systems of continuous structural surface within a computational framework. This course will provide students with the opportunity to push the boundaries of fabric design across disciplines and studio practices.
Estimated Cost of Materials: varies by individual project.
Elective
COURSE TAGS
- Computation, Technology, Culture Concentration
COMPUTATION, TECHNOLOGY, AND CULTURE INTERDISCIPLINARY CRITIQUE
SECTION DESCRIPTION
Computation, Technology, and Culture Interdisciplinary Critique is an advanced course for juniors, seniors, and graduate students who have already demonstrated a high level of commitment to pursuing art/design work that involves computational platforms, software systems, and digital technologies, and which explores associated histories, theories, and practices. In this course, students work on an individual project that incorporates research and theoretical exploration of a topic of their choice, with the aim of producing a refined body of work or large scale piece that advances their understanding of and practice with computation and technology. Students regularly meet individually with faculty and receive feedback in recurring group critiques. Additionally, seminar discussions are held focused on pertinent readings, screenings, and lectures. Successful completion of any CTC course or equivalent coursework is preferred, but not required.
Estimated Cost of Materials: $150.00
Requirement | CTC Concentration
COURSE TAGS
- Administrative :: Seminar Requirement
- Computation, Technology, Culture Concentration