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ILLUS 3780-01
WORKING ART
SECTION DESCRIPTION
This is a survey course designed to enable students to develop a wide body of work in three-dimensional moving art pieces. Students are exposed to a large range of types of movement and the challenges inherent in getting those movements to operate smoothly. The pieces are made from a wide range of materials, including but not limited to wood, cardboard, wire, metal, plastic, Sculpey, and paint. There are three elements in each project: the idea, mechanism and surface treatment. Assignments will be given based on the mechanism. Students bring the subject and story to the piece. The mechanisms covered include: action/ reaction, balance/ counter balance, whirlygig, cams and cranks, motion-triggered lights and sound. Molds will be incorporated into the assignments. All projects are painted. This course requires students to develop a working knowledge of a range of tools, from simple hand tools to more complex tools available in our wood shop. Exercises and focused workshops on tool usage will be a fundamental part of the class. Prior experience with tools is helpful but not necessary. The class culminates with a Come Play With Us show of students' completed projects. Elementary school children and the RISD Community are invited to play with the pieces, with an emphasis on fun. The projects have to work; they need to be built to withstand all types of child's play.
Elective
ILLUS 3904-01
JOURNALISTIC ILLUSTRATION
SECTION DESCRIPTION
In this course, students take on the role of the reportage illustrator and visual essayist by developing a series of images in a sketchbook journal, on site, with emphasis on observation, documentation and investigation of non-fiction subject matter. Finished art will be created for a number of the investigative assignments as well as a completed stand-alone visual essay of a self-generated topic. The long tradition of reportage (illustrative reporting) will be examined and discussed, as will the contemporary manifestations of journalistic art in print and in digital formats. Emphasis is placed on authorship, concept, and drawing skill development afforded by working on site are also a focus.
Elective
ILLUS 3916-01
SCIENTIFIC ILLUSTRATION
SECTION DESCRIPTION
From Leonardo's rich notebook studies to Audubon's great horned owl, to NASA's Mars Rover simulations, scientific illustration derives from rich traditions stressing scientific investigation, good design, close observation and technical mastery. We will begin with a study of the structuring strategies nature uses to create its enormous diversity of forms. Scientific drawing conventions, interesting drawing techniques and tools will be presented. Students will produce a variety of black and white, color and digital solutions exploring aspects of this broad field. The class will culminate with a final project allowing each student to explore a scientific area of interest.
Elective
ILLUS 3920-01
SCIFI AND FANTASY ILLUSTRATION
SECTION DESCRIPTION
This course will be a short introduction to Science Fiction and Fantasy illustration in the form they are most frequently seen--book covers. Subjects will include (besides the usual aliens, futuristic looking machinery, and dragons) materials and techniques, reference gathering, working with a manuscript, working with the paperback format, etc...The goal of the course is to familiarize the interested student with the means and methods of producing a realistic illustration of an unreal scene.
Elective
ILLUS 3924-01
CREATURE LAB
SECTION DESCRIPTION
This class is designed to train students in the art of creature creation/design. Students will study animal anatomy and physiology with a focus on adaptions to meet specific environments. Following a structured process to design beasts for a variety of genres, the class will explore the genres of fantasy, science fiction and horror. Also featured will be class discussion regarding the psychological implications of different aesthetic choices using existing creatures from film and literature as case studies.
Elective
ILLUS 3934-01
A BEAUTIFUL CORNER
SECTION DESCRIPTION
How does one artfully navigate a creative landscape in CG character and environment design despite the deluge of derivative art and industry homogeneity? This class challenges students to swim against the current, to create a character and setting design that is unique and amazing. Sessions will be a balance of critical thinking, through ZBrush instruction, studio work and class critique. Critiques will focus on the inventiveness of the character and environment, the credibility of essential form, legibility of the designs and their suitability to the narrative outline.
This course fulfills the Computer Literacy requirement for Illustration majors.
Estimated Cost of Materials: $25.00
Elective
ILLUS 3936-01
CHARACTER CREATION
SECTION DESCRIPTION
In this course we will explore the process of designing characters as well as the objects they possess and the environments they inhabit. Through a series of projects that emphasize conceptual thinking and functional design, students will learn the problem solving skills used in design as a means of supporting a narrative. Full color works in variety of media will be critiqued on their clarity of vision and strength of presentation. This course is a continuation of the ideas presented in Character Design, and will serve both students who have taken that class and students new to this subject matter.
Elective
ILLUS 3936-01
CHARACTER CREATION
SECTION DESCRIPTION
In this course we will explore the process of designing characters as well as the objects they possess and the environments they inhabit. Through a series of projects that emphasize conceptual thinking and functional design, students will learn the problem solving skills used in design as a means of supporting a narrative. Full color works in variety of media will be critiqued on their clarity of vision and strength of presentation. This course is a continuation of the ideas presented in Character Design, and will serve both students who have taken that class and students new to this subject matter.
Elective
ILLUS 3938-01
WORLDSMITH
SECTION DESCRIPTION
As visual artists, we all have a story to tell. One of the keys to creating a convincing narrative is persuading your viewers of the believability of the world into which you invite them. The creation of graphic novels, games, animations, movies and theater sets often start with a world guide - a document that fully describes the setting. Sometimes these are simply textual or visual references and sometimes they are books in their own right; but regardless of form, their purpose is to make sure that all the creative people working on a project will build a consistent reality. This course is intended to familiarize students with the process of generating and illustrating the visual parameters of an invented environment in which a story happens - defining first the umbrella under which the story unfolds, then establishing a more particular space/time/habitat that includes anything relevant to the story: environment, history, culture, clothing styles, architecture, animals, etc. Beyond the invention of a setting for a visual narrative, in this course students will also learn how to design a style guide for intellectual property worlds (IP). Each will create a visual "bible" for envisioning their IP world-a document that clearly defines and describes the world within which the narrative unfolds.
Elective
ILLUS 3940-101
COMICS: GRAMMAR OF THE GRAPHIC NOVEL
SECTION DESCRIPTION
Students will investigate the mechanics of comics storytelling through a series of exercises designed to deconstruct the comics language. Clarity is key to engaging the reader, and this course emphasizes communication regardless of style. Discussion will include a concise history of the medium and the rise of manga and the graphic novel. This course is structured around a series of cumulative exercises introducing a new element of the comics language each week, designed to equip the student for further work in this important art form.
Elective
ILLUS 3942-01
GAINED IN TRANSLATION: COMICS AS ADAPTATION
SECTION DESCRIPTION
Done well, respectful, original, and inventive adaptations can deliver fresh interpretations of original sources that are themselves new works of art that stand on their own merits. In this course, students will adapt written works from a variety of source materials into multi-page comics stories - demonstrating how form, narrative arc, cultural context, character, and emotion can be translated faithfully and artfully from one medium to another. In the process of doing the work, students will master the language of comics, a medium with its own vernacular, using unique combinations of words and pictures to form meaning - and will gain insights into shared principles of story-telling that apply both to prose and to visual narrative. After deep reading of the texts, to understand structure, story, and meaning, students will interpret and visually amplify the adapted texts, taking the new work from thumbnail, to full sketch, to final art, to self-published mini-comics.
Estimated Cost of Materials: $50.00
Elective
ILLUS 3943-01
THE GRAPHIC NOVEL
SECTION DESCRIPTION
This course is a comics writing and artmaking workshop with an emphasis on professional production finishing techniques, culminating in materials for pitching a comic project or graphic novel. Assignments will introduce students to both traditional methods (thumbnailing, inking) and state of the art technical processes (digital coloring, art preparation, file format and delivery, and processing for press quality publication). Students will develop their visual storytelling abilities by creating comics from existing scripts—exploring various literary genres, among which sci-fi, mystery or non-fiction—as well as original stories.
Estimated Cost of Materials: $0.00
Elective
ILLUS 3944-01
COMICS, MANGA & BANDES DESSINEES
SECTION DESCRIPTION
Sequential art is a thriving global art form whose recent history is grounded in three artistic, linguistic and publishing traditions: Comics, Manga, and Bande Dessinee. This course offers an intensive introduction to their creative possibilities. It will present storytelling and technical approaches that will enhance your ability to work as a writer and artist in the comics industry, as well as in other narrative driven fields. Assignments will take the shape of short form comics (1-8 pages) but students will also learn about writing, developing and pitching longer works such as graphic novels. During class discussions, we will engage in comparative study, identifying unexpected connections with other arts (literature, music, film, animation) while revealing the unique expressive potential of this medium.
Elective
ILLUS 3945-01
DEEP DIVE VISUAL DEVELOPMENT
SECTION DESCRIPTION
Each of us are walking, talking, living stories. From the time we wake up in the morning to tell ourselves what our day will be like to the moment we remember who we've been and who we want to be, we are telling ourselves the stories of our life. Storytelling is a fundamental human act that crosses cultures, ages, ethnicities and genders. Artists often think in pictures, so this course will explore the act of storytelling through the exploration of the visuals in concert with the creation of the words. This course will start with an exercise in multiple iteration of character ideas, story development from the visual, and an investigation of additional characters who provide the foundation for environments and a series of illustrations for a story concept. Ideation, composition, color, discussion of media, style, format, expression of narrative and materials will be reviewed through lecture, guest lecturers in the field, and discussion-both individual and group centered. The format of the course will explore research, mood boards, character development, facial expressions, turn arounds, character interactions, asset creation, thumbnails, color studies and finished illustrations. The focus of the course will be a deep dive into stories that resonate and reflect idiosyncratic and personal interests expressed in any medium that best suits the storytelling.
Elective
ILLUS 3956-01
CINEMATIC STORYTELLING
SECTION DESCRIPTION
Previsualization is an essential tool in both animation and live action filmmaking. Whether it is a feature film or a commercial, a television show or a short film, it's critical that storyboarding is the first directorial step of translating the written word to the screen. In a medium where collaboration is the norm, a story artist inherently becomes one of the most influential figures in a film's production, as every department builds upon the foundation of their work. In this course, we will go over the building blocks of visual storytelling and traditional filmmaking, culminating in a final project at the end of the semester. Lectures and screenings will explore the tenets of story structure, visual language, film grammar, and performance, all of which will be integrated into weekly assignments that exercise tried and true techniques of storyboarding method. The lessons in this course will give you a firm understanding of the art of storyboarding as it applies to the film and animation industry, and also a greater understanding of how to visually communicate with a level of clarity that you had not known before.
Elective
ILLUS 3956-01
CINEMATIC STORYTELLING
SECTION DESCRIPTION
Previsualization is an essential tool in both animation and live action filmmaking. Whether it is a feature film or a commercial, a television show or a short film, it's critical that storyboarding is the first directorial step of translating the written word to the screen. In a medium where collaboration is the norm, a story artist inherently becomes one of the most influential figures in a film's production, as every department builds upon the foundation of their work. In this course, we will go over the building blocks of visual storytelling and traditional filmmaking, culminating in a final project at the end of the semester. Lectures and screenings will explore the tenets of story structure, visual language, film grammar, and performance, all of which will be integrated into weekly assignments that exercise tried and true techniques of storyboarding method. The lessons in this course will give you a firm understanding of the art of storyboarding as it applies to the film and animation industry, and also a greater understanding of how to visually communicate with a level of clarity that you had not known before.
Elective
ILLUS 3960-01
ANIMATION PRACTICES
SECTION DESCRIPTION
In this course students explore the fundamentals of animated movement, timing, and materials through various animation techniques, including working directly on film, drawing on paper, pixilation, cut-out animation, and modified-base processes. Over the course of the semester, students will create six short animations and a wide range of animated films will be studied to augment the student's understanding of the field.
Please contact fav@risd.edu for permission to register. Preference is given to FAV and Illustration Students.
Elective
ILLUS 3960-01
ANIMATION PRACTICES
SECTION DESCRIPTION
In this course students explore the fundamentals of animated movement, timing, and materials through various animation techniques, including working directly on film, drawing on paper, pixilation, cut-out animation, and modified-base processes. Over the course of the semester, students will create six short animations and a wide range of animated films will be studied to augment the student's understanding of the field.
Please contact fav@risd.edu for permission to register. Preference is given to FAV and Illustration Students.
Elective
ILLUS 4012-01
SENIOR PORTFOLIO
SECTION DESCRIPTION
This course is designed to help students find their way to the professional marketplace utilizing the best tool available - the portfolio. Be it the freelance advertising, editorial or children's book markets, an animation or gaming studio, a publishing house, gallery or other venue, this course will introduce the components of the portfolio necessary for success. It includes development of both a traditional and online presence, discussions on specific industries, copyright issues, client contracts and pricing guidelines. Each student will create new work to augment their existing portfolio, as well as business cards, a resume, a contact list, invoice and letterhead. The course will also include visiting guest lecturers from a variety of industries. The focus will be to complete a portfolio that serves as a professional tool most suited to each individual's talent and aspirations.
Enrollment is limited to Senior Illustration Students.
Major Requirement | BFA Illustration
ILLUS 4012-02
SENIOR PORTFOLIO
SECTION DESCRIPTION
This course is designed to help students find their way to the professional marketplace utilizing the best tool available - the portfolio. Be it the freelance advertising, editorial or children's book markets, an animation or gaming studio, a publishing house, gallery or other venue, this course will introduce the components of the portfolio necessary for success. It includes development of both a traditional and online presence, discussions on specific industries, copyright issues, client contracts and pricing guidelines. Each student will create new work to augment their existing portfolio, as well as business cards, a resume, a contact list, invoice and letterhead. The course will also include visiting guest lecturers from a variety of industries. The focus will be to complete a portfolio that serves as a professional tool most suited to each individual's talent and aspirations.
Enrollment is limited to Senior Illustration Students.
Major Requirement | BFA Illustration