Graphic Design Courses
GRAPH 3181-02
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective
GRAPH 3181-03
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective
GRAPH 3181-03
WKSHP: PRE-PRESS AND RISOGRAPH PRINTING
SECTION DESCRIPTION
This workshop will use Risograph printing to combine practical prepress skills with experimental form-making. The aim of the workshop is to teach students to consider the craft and value of well-planned files to produce high-quality outputs that can be replicated and shared. By focusing on the Risograph printer students will work within a series of technical constraints that will require creative solutions as well as a strong understanding of this particular printing process, color, paper, and file preparation.
Estimated Cost of Materials: $40.00
Elective
GRAPH 3188-01
WKSHP: WEB PROGRAMMING
SECTION DESCRIPTION
This workshop combines the tactical skills needed to structure web pages with a looser more playful compositional mindset. Students are introduced to the structural elements and properties of HTML and CSS through hands-on demos and take-home assignments. Tight technical HTML drawings in week one give way to looser, full-screen abstract compositions in week two. Weeks three and four make use of animation and interactivity using CSS3 and jQuery.
Elective
GRAPH 3188-02
WKSHP: WEB PROGRAMMING
SECTION DESCRIPTION
This workshop combines the tactical skills needed to structure web pages with a looser more playful compositional mindset. Students are introduced to the structural elements and properties of HTML and CSS through hands-on demos and take-home assignments. Tight technical HTML drawings in week one give way to looser, full-screen abstract compositions in week two. Weeks three and four make use of animation and interactivity using CSS3 and jQuery.
Elective
GRAPH 3188-03
WKSHP: WEB PROGRAMMING
SECTION DESCRIPTION
This workshop combines the tactical skills needed to structure web pages with a looser more playful compositional mindset. Students are introduced to the structural elements and properties of HTML and CSS through hands-on demos and take-home assignments. Tight technical HTML drawings in week one give way to looser, full-screen abstract compositions in week two. Weeks three and four make use of animation and interactivity using CSS3 and jQuery.
Elective
GRAPH 318G-01
GRADUATE TYPE DESIGN
SECTION DESCRIPTION
This course is an overview of the basic principles of type design. The focus is on negative space, words, and readability. Students will gain a deeper understanding of typography and increased insight into existing typefaces.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Graphic Design Students.
Major Requirement | MFA Graphic Design (3yr)
GRAPH 3193-01
WKSHP: STUDIO PHOTOGRAPHY
SECTION DESCRIPTION
This workshop is an introduction to the methods involved in studio photography for designers with an emphasis on lighting-bringing objects to life by articulating their shapes and surfaces with various lighting sources: soft/hard, direct/reflected, focused/diffused, etc. Additional attention will be given to digital file preparation and printing. Throughout this workshop, students will explore the use of DSLR cameras, lenses, exposure meters, and related equipment to create original images of selected 3D objects.
Elective
GRAPH 3193-02
WKSHP: STUDIO PHOTOGRAPHY
SECTION DESCRIPTION
This workshop is an introduction to the methods involved in studio photography for designers with an emphasis on lighting-bringing objects to life by articulating their shapes and surfaces with various lighting sources: soft/hard, direct/reflected, focused/diffused, etc. Additional attention will be given to digital file preparation and printing. Throughout this workshop, students will explore the use of DSLR cameras, lenses, exposure meters, and related equipment to create original images of selected 3D objects.
Elective
GRAPH 3193-03
WKSHP: STUDIO PHOTOGRAPHY
SECTION DESCRIPTION
This workshop is an introduction to the methods involved in studio photography for designers with an emphasis on lighting-bringing objects to life by articulating their shapes and surfaces with various lighting sources: soft/hard, direct/reflected, focused/diffused, etc. Additional attention will be given to digital file preparation and printing. Throughout this workshop, students will explore the use of DSLR cameras, lenses, exposure meters, and related equipment to create original images of selected 3D objects.
Elective
GRAPH 319G-01
GRADUATE FORM I
SECTION DESCRIPTION
This 3-credit studio course will teach design fundamentals to the elective non-GD major students entering the field of Graphic Design from other disciplines, and will feature in-class instruction which may include 2D and 3D form basic principles of color; image-making from photography, drawing, collage, etc. point and plane / figure and ground exercises; sequencing and exposure to various formats, etc.
Please contact the department for permission to register.
Major Requirement | MFA Graphic Design (3yr)
GRAPH 320G-01
GRADUATE FORM II
SECTION DESCRIPTION
This 3-credit course will teach advanced design principles of formal structures, relations, and systems to the eclectic non-GD major students entering the field of Graphic Design from other disciplines.
Majors are pre-registered for this course by the department. Enrollment is limited to Graduate Graphic Design Students.
Major Requirement | MFA Graphic Design (3yr)
GRAPH 3210-01
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3210-02
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3210-03
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3210-04
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3210-05
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3210-99
DESIGN STUDIO 1
SECTION DESCRIPTION
In the first two semesters of a two-year studio track, students will come into contact with issues and questions that face the contemporary designer. Students will engage with and develop methods to take on these questions: search (formal and intellectual), research, analysis, ideation, and prototyping. Projects will increase in complexity over time, sequenced to evolve from guided inquiry to more open, self-generated methodologies. Some examples of the questions students might work with are: What is graphic? or How are tools shaped by contemporary culture, technology, and convention? or How is a spatial or dimensional experience plotted and communicated? These questions will be accompanied by a mix of precedents, theoretical contexts, readings and presentations, technical and/or formal exercises and working methods.
Please contact the department for permission to register.
Major Requirement | BFA Graphic Design
GRAPH 3211-01
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design
GRAPH 3211-02
COLOR + SURFACE
SECTION DESCRIPTION
Color is a phenomenon of light and pigment and is an expressive and symbolic component of art and design. Color exists in myriad forms: as ink on paper, as pixels on computers, paint on canvas, as light on screens, and reflected off surfaces of objects both natural and man-made. Through a series of exercises and assignments, students in this class will explore the power of color-seeing color in action as well as examining and creating color relationships and operations. Students will rotate through two faculty for six weeks each, and in doing so, explore how designers utilize color and how color gets applied to surfaces. Students will develop a general understanding of color theory and applied color through observation and articulation. These techniques and skills will serve as a complement to your other required core courses. A blend of lectures, demonstrations, studio exercises, assignments, and critiques, will allow students to observe, articulate, analyze, and practice the use of color.
Majors are pre-registered for this course by the department. Enrollment is limited to Sophomore Graphic Design Students.
Major Requirement | BFA Graphic Design