Nicholas Larson
Nick Larson is a multidisciplinary artist and designer whose work entangles computation, language and information. By lingering on moments of confusion, frustration and discomfort, he illuminates the omnipresent absurdity of everyday life and starts conversations about the nature of humanity’s relationship with technology. He received his MFA in Graphic Design from Rhode Island School of Design, where he now teaches computational art and frequently serves as a guest critic.
Courses
Fall 2024 Courses
ILLUS 3608-01
THE ARTIST'S BOOK
SECTION DESCRIPTION
At their very core, all books convey a sequence of ideas, but the execution varies widely from one volume to another. In this course, juniors and seniors strive to extend this concept outside of traditional book parameters to achieve their own creative interpretation. Working from their own themes, students mold an innovative presentation of images and concepts in two dimensions or three, using concrete depictions or abstract forms in the construction of their own unique artist's book. Assignments include the study of different folds, narrative problems, poetic counting, lost and found, and a free project of the student's choice. Students are encouraged to continue their own media that might include painting, construction, printmaking, etc.
Elective
Wintersession 2025 Courses
CTC 1000-101
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective
CTC 1000-102
INTRODUCTION TO COMPUTATION
SECTION DESCRIPTION
Introduction to Computation focuses on computational techniques, methods, and ideas in the context of art and design. Studio projects first center on the design of algorithms then shift to involve computer programming and scripting. Critical attention is given to code as a body of crafted text with significant aesthetic, philosophical, and social dimensions, as well as the tension, conflict, and potential possible when computation generates, informs, or interacts with drawings, materials, forms, and spaces. Historical and contemporary works of computational art and design will be presented and assigned for analysis. This course is open to students of all majors and is designed for those with little or no experience in programming. In order to conduct work in this course, students will need a laptop computer. Estimated Cost of Materials: $250.00
This course fulfills one of two core studio requirements for the CTC Concentration.
Requirement | CTC Concentration
Elective