John Gonzalez
Working across painting, sculpture, performance, music and game design, John C. Gonzalez explores systems of creativity, meaning and labor. His work is included in several art collections including the Fidelity Corporate Art Collection, Massachusetts College of Art, the W. Van Allen Clark Jr. Library at Tufts University and the Memorial Sloan Kettering Cancer Center in New York. He has attended several artist residencies, including Vermont Studio Center, Jentel, MacDowell, Wassaic Project and Skowhegan School of Painting and Sculpture.
Courses
Fall 2024 Courses
ILLUS 2012-03
DRAWING I: VISUALIZING SPACE
SECTION DESCRIPTION
The convincing depiction of form in three-dimensional space is one of the great conceptual and philosophic breakthroughs of Western art. In this class, the first half of the sophomore drawing sequence, our main focus will be the study of form in a spatial context. We will use observational and projected systems of perspective in construction of our images. Emphasis will be placed on exploration of conceptual and physical viewpoint, effective composition and convincing light and shadow to shape expression, engage the viewer and create a unified pictorial image. The class will promote acute observation of existing spatial situations, the invention of convincing imagery from imagination, and the successful integration of the two. Exposure to traditional and contemporary drawing masters and practices will provide inspiration for experimentation, personal expression and artistic growth. A series of perspectival studies will build into longer projects integrating observation and invention and concerns for figure and ground. Students will come to grasp the elegance and power of perspective as an approach to drawing, tempered with an awareness of its limitation and alternatives. Several black and white media in addition to charcoal (mixed media, collage, monoprint, caran dache, pastel, etc) and various ways of working (line weight, cross-hatching, additive, subtractive) may be explored.
Majors are pre-registered for this course by the department.
Major Requirement | BFA Illustration
ILLUS 3632-01
MAKING PLAY: GAMES
SECTION DESCRIPTION
The ability to play is a complex activity that is at the core of human learning. Games are a structured form of play that allow us to explore social interactions, take risks, set goals, develop skills and expand our imaginations while entertaining us without serious consequences. What makes a game fun? Or memorable? In this class, we will explore the intersections of learning, experimentation, and play. In our constructed projects, we will search for innovative ways to expand or reinvent game traditions. Through individual and collaborative projects, we will examine how game mechanics (rules/systems) thoughtfully combined with game aesthetics (visuals/story) can be used to craft engaging, memorable and informative user/player experiences. Our goal is to develop primarily non-digital games that are conceptually innovative responses to various questions you pose related to play. Quality assurance and usability concerns will be explored through group play tests.