Mark Cetilia
Mark Cetilia is a sound/media artist working at the nexus of analog and digital technologies. Exploring the possibilities of generative systems in art, design and sound practice, Cetilia makes work that is an exercise in carefully controlled chaos. He is a member of the media art group Redux – recipients of a Creative Capital Grant in Emerging Fields – and the electroacoustic ensemble Mem1, described in the Oxford University Press’ Grove Dictionary of American Music as “a complex cybernetic entity whose evolving, custom-built systems are as important an aspect of the duo’s achievements as their ever-innovative sound.”
Cetilia holds a PhD in Computer Music and Multimedia from Brown University and an MFA in Digital + Media from RISD. His work has been screened or installed at the Institute for Contemporary Art (London), Oboro (Montréal) and O’ (Milan). He has performed widely at venues including Café OTO (London), STEIM (Amsterdam), Los Angeles Contemporary Exhibitions and Roulette (NYC). His sound works have been published by Interval, Radical Matters, Dragon’s Eye Recordings and the Estuary Ltd. imprint, which he runs with his partner Laura Cetilia.
Courses
Fall 2024 Courses
DM 3104-02 / SOUND 3104-02
SONIC PRACTICES
SECTION DESCRIPTION
Sonic Practices is a graduate-level research group focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Estimated Cost of Materials: $100.00 - $200.00
Elective
DM 3104-02 / SOUND 3104-02
SONIC PRACTICES
SECTION DESCRIPTION
Sonic Practices is a graduate-level research group focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Estimated Cost of Materials: $100.00 - $200.00
Elective
Spring 2025 Courses
SOUND 2043-01
SOUND SYNTHESIS: ANALOG/DIGITAL HYBRIDS
SECTION DESCRIPTION
Throughout the past century, electronically generated sound has challenged the aesthetic and conceptual boundaries of art and music. In this intensive studio course, students will focus on the creation of experimental sound works utilizing hybrid analog / digital systems. We will investigate synthesis techniques using the SuperCollider programming language / environment in conjunction with the Serge modular synthesizer. Students will leverage the strengths of these tools towards uniquely personal production platforms that are more than the sum of their parts, and utilize them in the creation of fixed media, generative compositions, and improvised performances. The course will include discussion of historical works / texts, hands-on demonstrations, in-class projects, and critical engagement with new works by class members, culminating in a final project that incorporates knowledge gained throughout the semester. Students will need a laptop computer running a recent OS: Mac or Windows. Previous programming experience is recommended, but not required.
Estimated Cost of Materials: $100.00
Elective
DM 3104-01 / SOUND 3104-01
SONIC PRACTICES
SECTION DESCRIPTION
Sonic Practices is a graduate-level research group focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Estimated Cost of Materials: $100.00 - $200.00
Elective
DM 3104-01 / SOUND 3104-01
SONIC PRACTICES
SECTION DESCRIPTION
Sonic Practices is a graduate-level research group focused on acoustic, electronic, and/or computer-based means of sound production and reception. Participants explore audio culture and technology while developing experimental approaches to composition, performance, recording, and/or listening. Areas of investigation include, but are not limited to: audio programming languages, embedded/mobile computing for sound and music, spatial audio, sound synthesis, audio electronics, sonification and auditory display, electroacoustic music composition and improvisation, field recording and soundscape studies, sound installation and performance, and sonic interaction design. Each semester, course content changes in response to a new unifying theme upon which students base individual and team-based research projects. Meetings consist of discussions, workshops, critiques, and collaborations that support students' individual inquiries, the exchange of ideas, and the exploration of research methodologies.
Estimated Cost of Materials: $100.00 - $200.00
Elective