Victor Timofeev

Critic

Viktor Timofeev is a multidisciplinary artist from Riga, Latvia currently based in New York, whose practice explores the intersections of inner worlds, language, bureaucracy and individual experience within broader social and cultural systems. Drawing from personal and societal perspectives, his work examines themes of identity, migration and communication across borders. Timofeev creates fantastical environments through drawing, painting, video and installation, often addressing the tension between integration and rebellion in structured systems. His semi-autobiographical works reflect on the cognitive dissonance between inner and outer worlds, exploring cross-cultural values and shared symbols.

Recent solo exhibitions include Pedagogical Games 1: Agents and Boundaries at 427 Gallery in Riga (2024), DOG at Interstate Projects in New York (2021), God Objects at Karlin Studios / Futura in Prague (2020), God Room at Alyssa Davis Gallery in New York (2018) and Stairway to Melon at Kim? Contemporary Art Centre in Riga (2017). Recent group exhibitions include New Address: Eden at Kim? Contemporary Art Centre, Riga (2024), Tallinn Photomonth in Tallinn (2023), Digital Intimacy at the National Gallery Prague(2021), the 14th Baltic Triennial at Contemporary Art Center in Vilnius (2021) and Unexpected Encounters at the Latvian National Museum of Art (2019).

Courses

Spring 2025 Courses

FOUND 1002-16 - STUDIO:DRAWING
Level Undergraduate
Unit Experimental and Foundation Studies
Subject Foundation Studies
Period Spring 2025
Credits 3
Format Studio
Mode In-Person
Start date
End date

FOUND 1002-16

STUDIO:DRAWING

Level Undergraduate
Unit Experimental and Foundation Studies
Subject Foundation Studies
Period Spring 2025
Credits 3
Format Studio
Mode In-Person
Start and End 2025-02-13 to 2025-05-23
Times: W | 1:00 PM - 4:30 PM; W | 8:00 AM - 12:00 PM Instructor(s): Viktor Timofeev Location(s): Waterman Building, Room 42 Enrolled / Capacity: 20 Status: Open

SECTION DESCRIPTION

Studio: Drawing is pursued in two directions: as a powerful way to investigate the world, and as an essential activity intrinsic to all artists and designers. As a primary mode of inquiry, drawing is a central means of forming questions and creating knowledge across disciplines. Through wide-ranging drawing approaches, students are prompted to work responsively and self-critically to embrace the unpredictable intersection of process, idea and media. To pursue these larger ideas, the studio becomes a laboratory of varied and challenging activities. Instructors introduce drawing as a dynamic two-dimensional record of sensory search, conceptual thought, or physical action. Students investigate materiality, imagined situations, idea generation, and the translation of the observable world. Formal and intellectual risks are encouraged during a sustained engagement with the possibilities of material, mark-making, perception, abstraction, performance, space and time. As students trust the drawing process, they become more informed about its uncharted potentials, and accept struggle as necessary and positive; they gain confidence in their own sensibilities.

Enrollment is limited to first-year undergraduate students.

Major Requirement | BFA

CTC 2019-01 - WORLDS WITHIN: EXPRESSIONISTIC GAMES AND CREATIVE AGENCY
Level Undergraduate
Unit Experimental and Foundation Studies
Subject Computation,Technology, and Culture
Period Spring 2025
Credits 3
Format Studio
Mode In-Person
Start date
End date

CTC 2019-01

WORLDS WITHIN: EXPRESSIONISTIC GAMES AND CREATIVE AGENCY

Level Undergraduate
Unit Experimental and Foundation Studies
Subject Computation,Technology, and Culture
Period Spring 2025
Credits 3
Format Studio
Mode In-Person
Start and End 2025-02-13 to 2025-05-23
Times: T | 1:10 PM - 6:10 PM Instructor(s): Viktor Timofeev Location(s): College Building, Room 302 Enrolled / Capacity: 15 Status: Closed

SECTION DESCRIPTION

In this course, students will play, critique and make artistic games. These can generally be characterized as simple, conceptually-based and personal interactive experiences. Unlike mainstream games, these games highlight individual narratives, emphasizing self expression, non-linear logic and creative inquiry. Using the free and widely supported Unity Engine, students will learn the basic programming, 3D modeling (using the built-in ProBuilder plugin) and environmental storytelling, with no prior experience required. This will give students the technical and conceptual framework necessary to build their own “world”, one where they set the rules for a change.

Final projects could address identity, agency and self-expression though are not limited to these themes.Every week a new tool will be introduced alongside a playable prototype (made by myself) that demonstrates how the tool can be used and misused (in a productive way). Students will receive a homework assignment based solely on the weekly topic, challenging them to craft an experience within a limited set of parameters that will slowly expand. Additionally, a curated selection of related games and relevant texts will be provided every week.

Estimated Cost of Materials: $100.00

Elective